Archive for the ‘blog’ Category

Significance of designing from the gut

Sunday, April 12th, 2009

Designing from the gut is something that has been on my mind recently. It is the ability to make an educated guess about something, how an interface should look, what the up-arrow should do, what color should a character’s shirt be for the user to feel connected with him. It’s becoming so familiar with a topic that when trying to design something you can make a pretty good guess as to the appropriate decision, and tweak the result for the best outcome.

Jesse Schell discussed this in his game design class and related it to microwaving pasta. You don’t know exactly how much it will take to reheat a dish, but you know how long it will take to overheat that dish and make it explode. You put the food in and guess how long it will take to get a little hotter. Then you test it, and see if it is the desired temperature. If not, you guess again and tweak all over again. Each time making smaller and smaller adjustments until you get the desired effect.

This is my choice way of dealing with everything. I take in as much information as I can, digest it, and figure out what it means. Seemingly unrelated things could inform something I’m working on, and I will use it.

I have been redesigning lots of things recently, and learning more and more about graphic/story/character/programming design has helped. Looking at example codes, figuring out what has worked in the past, and augmenting it for my needs. Digesting current trends, figuring out why they are indeed trends, and relating it back into the design.

There will be a new comic coming soon.

Why I haven’t written in a long time.

Friday, March 20th, 2009

I have not written in this blog for some time, and that makes me sad. I have had lots of ideas to write about, I just have not found the moment I felt like sitting down and just writing about it. Most of the time I get an inkling to do it, I always feel like I don’t know enough about the subject and I get frustrated.

I have wanted to write about gratification versus frustration in entertainment, which I was inspired to write from playing Mirror’s Edge. I will go into more when I write the post, but I found myself extremely frustrated with lots of the game, but some how I was driven to keep playing it. I wanted to relate it to how other entertainment media also use that same principle to engage you in the story. But they could also fall flat and just become cheese; when the story hasn’t grabbed the user’s attention yet. Did I just use a semi colon properly?

I also wanted to write about how episodic content has become such a cultural phenomenon. Okay, maybe not a phenomenon, but it has been the way many TV shows have gathered such large followings, and it’s spreading to movie and video game franchises. I wanted to relay how episode content is how many media get their start, but lose it once they hit their “golden period,” for they have a grander vision.

Next week is GDC, and it will be the first time I don’t have access to the presentations. This means I will have lots of time on my hands when I’m not trying to get a job. I hope to write about these two ideas and maybe more. I still have the hopes that this will be an outlet for me to put down my ideas, put them out into the open.

More later

Manifesto… of sorts…

Tuesday, September 23rd, 2008

Everyone I know has started a blog of some sort. I have tried a few times over the years, but it never really stuck. I’m going to try my best this time.

One thing I have been wanting to do is really dissect everything entertaining that I have been experiencing recently. It started when I sat down to watch Babel, because I know so many other people liked the movie. I thought it was just okay. Most of the characters were well played, but the story lacked a through line that so many of my teachers drilled me on having. The general pacing of the editing made me feel like something bad was always about to happen, so I felt anxious the whole time. Not the good kind of suspense you want in a movie, but the kind that made you want to stop watching it because it made me uncomfortable. Maybe if I talked with the makers, they could explain it better, but I was also taught that a piece has to stand on it’s own, without explanation.

I am also making an effort to get back into programming. I was once very good at it, so much so that I would write programs for fun to learn different languages. I know how the syntax works, but I just need to pick a language and get back into it. So I have chosen actionscript 3. I am testing an online video tutorial site called lynda.com. It is pretty basic so far, things I already figured out myself making the prototype for the ETC bridge, but some is relevant and useful. I’m thinking I need to sketch some interface for something, and build a working flash prototype of it.

Hopefully something will come from each post. Maybe in the form of some revelation for me, but it may turn out to be just a small little rant of my opinions of something I just read, watched, played, experienced, enjoyed, hated, etc…